With the proper event commands, more experienced users can create monsters that chase the player, traps to hinder and damage and puzzles that add more to a game than just endless battles.įor games that decide to go the traditional route of RPG by adding increasingly powerful weapons and armor as the game progresses, there's no shortage of default options and customization for each piece. In an improvement over previous entries in the RPG Maker series, events have four personal self switches, meaning users don't need to make separate unique switches for every treasure chest, door or NPC. Sprucing it up with cliffs, ruins, overgrown paths and various flora will help an area feel like more than just a step on a player's journey.īy creating events, users can provide objects and NPCs for players to interact with, such as a treasure chest containing much needed healing items.
Wandering an endless, featureless grassy plain for random encounters can get boring quickly. Whether it's an overworld map for the player to wander, a crypt full of undead or a sprawling dystopian city, a major facet of making games is map design. Related: Bravely Default II’s Demo Gives a Punishing Look at a Promising Game While for the most part users are limited to a top-down view with graphics reminiscent of SNES and PlayStation 2D games, imaginative creators can learn to flesh out in-depth stories with beautiful visuals and impressive systems that will both enthrall gamers and impress fellow makers. RPG Maker VX Aceprovides a powerful means of making many of these ideas a reality with options that allow users to set up a basic RPG system as well as more in-depth Ruby scripting for those who want to take their games in a new direction.
A would-be game designer might have plenty of ideas but be unsure as to how to go about them. Creating a game can seem like a daunting endeavor.